Okay, what a fun weekend. I had this elaborate flash that I was creating and then my computer flipped out, and I had yet to save it. I was foolish. So I began again. This one isn't as elaborate as the one I had before, but it follows all of the guidelines. I actually have all new symbols, head, arms, legs for the singer, btn start and btn start for the buttons, speakers and amps, and fireworks and smoke, and pellets. My classic animation is random pacman chasing pellets. One firework is a motion preset (star), and the polystar is a shape animation. I also have motion presets for the smoking amps. I used the text link to link to facebook, and my action scripting was borrowed from project 5. The buttons make a sound when clicked and change colors for the state. My favorite part is the dude banging his head. I had a guitar rift I was going to add, but my computer wasn't playing it, so I added some sound on the buttons. So you have to imagine the headbanger is listening to some hard rock or something. I added my easing and to the 10 star, and I messed with the tint, and the transformation. That was the last thing I did, and with all the trouble I had, it doesn't look good, the whole project suffered from my frustration. But it meets the requirements, save the movie clip sound that I added to the buttons and gave up on. The problem with the sound clip I think was that audicity (free sound editor) was being a pain. I don't know. But here are my links:
Story board
Screenshot
Click here for the final
Monday, March 15, 2010
Sunday, March 14, 2010
Final Project - Maurice Frank
Click image to view movie.

This is a scene of a rabbit hopping through town and over three objects. I borrowed the rabbit from an earlier project. It was originally made from different shapes and objects grouped together. I converted it to a symbol and nested a movie clip, giving the rabbit its hop and exaggerated accordion movements with a motion tween. I used the motion editor to adjust some of the squeezing and stretching (Y scale) and added slow easing as well. I also used the motion editor to lengthen the time at the top of the hop. I also added an audio clip of a "boing" on each hop. When the movie starts, the rabbit hops from off stage to the middle of the scene before the background scroll begins courtesy of a classic tween.
Buildings go by in the background as the rabbit hops. The building background is from another project. I copied and pasted it into this scene, converted it to a symbol, and applied a classic tween to scroll it similar to the heart pulse. I duplicated the new symbol twice, altering the buildings a little each time. I then copied and pasted the scrolling background frames twice, and swapped the background instances with the altered building symbols.
Next I made the three objects for the rabbit to jump over. The first is a rotating three point star, the third new symbol. Its horizontal motion is controlled by a classic tween while the rotation is a nested movie clip with a motion tween. I again copied and pasted the frames, this time once, immediately following the original frames and then made another symbol which I swapped with the star. This new symbol is a face with a changing expression. The head is a stroke and the eyes, nose, and mouth are fills. A classic tween also controls the right-to-left movement. This time, however, the nested movie clip is multi-leveled with a motion tween controlling the shifting eyes, another motion tween for the "rolling" head, and three shape tweens for the eyes and mouth. The third object is a worm created with a drawing object with black fill so only the outline is visible. The worm is my IK shape with various poses animating it.
I made two new button (symbols) to start and stop the animation. Actually, I made one new button and duplicated it after converting it into a symbol. It is multi-layered with fill, shape, and text layers. Some aspect of each changes in every state. At the end, the rabbit hops off stage and a text link pops up. It links to a youtube video of some extremely funky violin playing. Seriously.
Everything went pretty well. No major problems. Copying and pasting frames (and anything else) is a great help as is being able to swap symbols. I did have some frustration with swapping symbols. I gave up for the night and the next time I opened Flash everything worked. I never think of restarting Flash when something that should work isn't. It's hard to tell if it's me or the software (usually me).

This is a scene of a rabbit hopping through town and over three objects. I borrowed the rabbit from an earlier project. It was originally made from different shapes and objects grouped together. I converted it to a symbol and nested a movie clip, giving the rabbit its hop and exaggerated accordion movements with a motion tween. I used the motion editor to adjust some of the squeezing and stretching (Y scale) and added slow easing as well. I also used the motion editor to lengthen the time at the top of the hop. I also added an audio clip of a "boing" on each hop. When the movie starts, the rabbit hops from off stage to the middle of the scene before the background scroll begins courtesy of a classic tween.
Buildings go by in the background as the rabbit hops. The building background is from another project. I copied and pasted it into this scene, converted it to a symbol, and applied a classic tween to scroll it similar to the heart pulse. I duplicated the new symbol twice, altering the buildings a little each time. I then copied and pasted the scrolling background frames twice, and swapped the background instances with the altered building symbols.
Next I made the three objects for the rabbit to jump over. The first is a rotating three point star, the third new symbol. Its horizontal motion is controlled by a classic tween while the rotation is a nested movie clip with a motion tween. I again copied and pasted the frames, this time once, immediately following the original frames and then made another symbol which I swapped with the star. This new symbol is a face with a changing expression. The head is a stroke and the eyes, nose, and mouth are fills. A classic tween also controls the right-to-left movement. This time, however, the nested movie clip is multi-leveled with a motion tween controlling the shifting eyes, another motion tween for the "rolling" head, and three shape tweens for the eyes and mouth. The third object is a worm created with a drawing object with black fill so only the outline is visible. The worm is my IK shape with various poses animating it.
I made two new button (symbols) to start and stop the animation. Actually, I made one new button and duplicated it after converting it into a symbol. It is multi-layered with fill, shape, and text layers. Some aspect of each changes in every state. At the end, the rabbit hops off stage and a text link pops up. It links to a youtube video of some extremely funky violin playing. Seriously.
Everything went pretty well. No major problems. Copying and pasting frames (and anything else) is a great help as is being able to swap symbols. I did have some frustration with swapping symbols. I gave up for the night and the next time I opened Flash everything worked. I never think of restarting Flash when something that should work isn't. It's hard to tell if it's me or the software (usually me).
Final Project - Sean Walden
So my initial plan was to do something much more complicated, but the lipsync and full body rig proved to be difficult enough, and my computer was having a hard time handling it towards the end. Crashed multiple times when I tried to animate the rest of the body so I just decided to call it good.
All of my tweens were classic tweens, with the exception of the eyebrows, which were done with shape tweens. The entire body was rigged with IK's, but as I previously stated, was unable to animate most of it because my computer just couldn't handle it. I think the biggest reason it was so memory intensive, was because the entire body was rigged with shape IK's. It probably would have gone a bit smoother if I had done Symbol IK's but it would have had a very different look.
For the mouth and the eyes I created a default pose and then converted the object to a "graphic" symbol. Then within the symbol I created different poses, on different keyframes of the timeline. I was then able to just add a keyframe on the timeline, and change which frame of the symbol was showing. The only setback with this style of animation, is that it's basically frame by frame animation, but it worked out fine in this particular project.
Here's a link to my Project.
Watch Video!
All of my tweens were classic tweens, with the exception of the eyebrows, which were done with shape tweens. The entire body was rigged with IK's, but as I previously stated, was unable to animate most of it because my computer just couldn't handle it. I think the biggest reason it was so memory intensive, was because the entire body was rigged with shape IK's. It probably would have gone a bit smoother if I had done Symbol IK's but it would have had a very different look.
For the mouth and the eyes I created a default pose and then converted the object to a "graphic" symbol. Then within the symbol I created different poses, on different keyframes of the timeline. I was then able to just add a keyframe on the timeline, and change which frame of the symbol was showing. The only setback with this style of animation, is that it's basically frame by frame animation, but it worked out fine in this particular project.
Here's a link to my Project.
Watch Video!
Final - Kara
Hercules Tries to Fly
After I sketched a storyboard for my new idea, "Hercules Tries to Fly" I created 4 new symbols which are these 4 words. I created movie clip symbols and had them each animate in on different layers. I added Slow easing so the words did not come in so fast. The "Fly" tween made the word "FLY" get bigger. My fifth tween was a motion tween as well. I used it to fade in the background. Happy with my intro, I created the elephant. I created him in a fasion similar to that of my dino. I created the body, converted it to a movie clip. Next, I created the front leg, and the back and coverted them to movie clips. Also, I think I originally made the head and tail into symbols too, but it was too hard to get them all to stick on the body. So I creayed a symbol called "Body_all" with the head and ears added in. The tail never made the cut for the final production, but it is in my library. hmm... I added an audio clip to the symbol "FLY."
Lastly, and most difficultly, I added the buttons. I had a challenge with this because I had folders for my elephant and my intro. I had to take all of the elements out of folders. But the buttons still would not work. I had to bring the buttons and the link up to the top of the timeline under the actions layer.
After I sketched a storyboard for my new idea, "Hercules Tries to Fly" I created 4 new symbols which are these 4 words. I created movie clip symbols and had them each animate in on different layers. I added Slow easing so the words did not come in so fast. The "Fly" tween made the word "FLY" get bigger. My fifth tween was a motion tween as well. I used it to fade in the background. Happy with my intro, I created the elephant. I created him in a fasion similar to that of my dino. I created the body, converted it to a movie clip. Next, I created the front leg, and the back and coverted them to movie clips. Also, I think I originally made the head and tail into symbols too, but it was too hard to get them all to stick on the body. So I creayed a symbol called "Body_all" with the head and ears added in. The tail never made the cut for the final production, but it is in my library. hmm... I added an audio clip to the symbol "FLY."
Lastly, and most difficultly, I added the buttons. I had a challenge with this because I had folders for my elephant and my intro. I had to take all of the elements out of folders. But the buttons still would not work. I had to bring the buttons and the link up to the top of the timeline under the actions layer.
project 5 - kara
http://sws.pcc.edu/student/CAS175_pdeangel_16807/karaaldana66/Project5/newdino_3_14.swf
This was challenging. Hopefully Patti, you will accept this late version. I downloaded the trial version of Flash and it is all about crashing. I added layers to the buttons. I added a sound layer and a text layer to make the buttons interesting. The link button code from the book would not work and I couldn't figure out why.
The play and stop buttons do not work on this blog version. Try my swf version (link above) for interactivity.
Saturday, March 13, 2010
judith Espino-Final
Final LinkThe five tweens are: the fish, the duck, the sun, leaf1 and leaf2. This were all made using new symbols created with the pen and shape tools. My IK element is the kite that swings in and out of the screen. The sun is a movie clip that pulsates and also has sound. I still need more practice with creating IK elements.
FINAL PROJECT - NOEL JAVIER
First, I have to say, action scripting was really difficult for me. I managed to get the buttons to work but I couldnt get the buttons to start and stop the video and sound. So when you play this just hit the left button first and hover over the right button. Does anyone know a good place for more actionscripting tips and code? I need more info on the functions you can actually use, like play, stopAllsounds, etc. I guess I am having trouble grasping what all AC can do...
I created new symbols in a separate file. The cacti were made from primitive shapes (to get the rounded corners). I used the pen tool to edit the foot. The can was made with the oval tool, I actually used the feature where you subtract from another shape. I took a made an oval, dragged it over a rectangle and subtracted the parts to make the can.
I used import and bitmap settings/trace to create the found guitar and cowskull images. They turned out nice.
You will notice embedded tweens for the head, foot, can, and cacti. IK for the strumming arm.
I had trouble importing the new buttons I made so they are in a separate file. (They kept replacing the original buttons)
CLICK HERE !!!
I created new symbols in a separate file. The cacti were made from primitive shapes (to get the rounded corners). I used the pen tool to edit the foot. The can was made with the oval tool, I actually used the feature where you subtract from another shape. I took a made an oval, dragged it over a rectangle and subtracted the parts to make the can.
I used import and bitmap settings/trace to create the found guitar and cowskull images. They turned out nice.
You will notice embedded tweens for the head, foot, can, and cacti. IK for the strumming arm.
I had trouble importing the new buttons I made so they are in a separate file. (They kept replacing the original buttons)
CLICK HERE !!!
Jacob Campbell: Final Project

Major tools I used were Oval tool, Line tool, and Brush tool.
Motion tweens are the UFO, meteorite (Motion Editor: add easing and alpha, but I couldn’t adjust the tint because it removed my alpha), and helicopter.
Classic tween is the small cloud.
Shape tween is the mountain getting hit by the meteorite.
The five new symbols I created were: the UFO, the meteorite, the helicopter, and both clouds.
Large cloud is my Inverse Kinematic armature.
I was having too much trouble trying to make a multi-layered button, but I do have one that changes when you scroll over it and two more that play and stop the animation.
Friday, March 12, 2010
Tim Burgess- Final
http://sws.pcc.edu/student/CAS175_pdeangel_16807/timburgess12/Final/final_Tim_Burgess.swf
Yowza. Well, here it be. First off, this one was quite a bit easier than the Midterm, mostly cuz I know what I'm doing now....mostly. Problems this time were with the sound- getting things to time out right defeated me, as I had plans to have sound throughout. Oh well. Also, I never figured out how to confine the viewers view to what is on the stage so that nothing on the pasteboard shows up. Again, oh well. Let's see, the major tools used this time were my trusty brush, line tool, and the rectangle and oval tools. From the motion editor, I used easing in the first scene for my kitty ship, and color tinting in the sixth scene for the smoke. I used motion tweens for the vast majority of tweens, with some dabbling of shape tweens. I tried to reuse some symbols from my midterm, and most of them worked but a few just would not work right. New symbols include the kitty, dog ship (front and rear views), damaged pieces of the kit ship, and a few more. My IK armature is the kitty tail- which turned out pretty good! Buttons....the start button (which includes start, do it, oh yeah, etc.), the stop button (stop, oh crap, glow) and link (which goes to the Kitty Kat Dance, and only appears in the first scene, as I didn't want to add to the clutter) all came pretty easy this time. And so, about 30 layers later, I am ready to relax for a bit. The actionscript was probably the most challenging thing about this one, but it turned out alright. Yep.
Yowza. Well, here it be. First off, this one was quite a bit easier than the Midterm, mostly cuz I know what I'm doing now....mostly. Problems this time were with the sound- getting things to time out right defeated me, as I had plans to have sound throughout. Oh well. Also, I never figured out how to confine the viewers view to what is on the stage so that nothing on the pasteboard shows up. Again, oh well. Let's see, the major tools used this time were my trusty brush, line tool, and the rectangle and oval tools. From the motion editor, I used easing in the first scene for my kitty ship, and color tinting in the sixth scene for the smoke. I used motion tweens for the vast majority of tweens, with some dabbling of shape tweens. I tried to reuse some symbols from my midterm, and most of them worked but a few just would not work right. New symbols include the kitty, dog ship (front and rear views), damaged pieces of the kit ship, and a few more. My IK armature is the kitty tail- which turned out pretty good! Buttons....the start button (which includes start, do it, oh yeah, etc.), the stop button (stop, oh crap, glow) and link (which goes to the Kitty Kat Dance, and only appears in the first scene, as I didn't want to add to the clutter) all came pretty easy this time. And so, about 30 layers later, I am ready to relax for a bit. The actionscript was probably the most challenging thing about this one, but it turned out alright. Yep.
Tuesday, March 9, 2010
Project 4 by Jacob Campbell

For this project I had to add the roaming star because I didn’t have a second IK from project 4. I used buttons from the common library, and the button with the movie clip that I created is the one on the left. The action scripting is what gave me the most trouble on this project, but I think that I figured it out at the last minute.
Sunday, March 7, 2010
Project 5
For my project, I added the 3 buttons. The play button has the movie clip, and it makes the little cassette in the corner jump around. When you hover over the button it removes the play text, and when you click, it calls the buttonclip_mc. For the stop button, I created this with 4 layers; text, background, sound and body. The body is the black square, test is stop, background is the red square, and the sound is on the hover, it is just a open hi hat symbol. For my link button, I linked to the mp3 album for KRS One and Buckshout ( the album with the robot song).
Here is my actionscript:
stop();
//this will be the function for stoping/starting the animation
function clickHandler(clickevent:MouseEvent):void
{
if (clickevent.target == btnplay)
{
play();
}
if (clickevent.target == btnstop)
{
stop();
}
}
function buyHandler(event:MouseEvent):void {
navigateToURL(new URLRequest("http://www.amazon.com/Survival-Skills-Explicit/dp/B002NHH4PW/ref=dm_cd_album_lnk?ie=UTF8&qid=1268006200&sr=8-3-fkmr0"));
}
btnplay.addEventListener(MouseEvent.CLICK, clickHandler);
btnstop.addEventListener(MouseEvent.CLICK, clickHandler);
btnbuy.addEventListener(MouseEvent.CLICK, buyHandler);
And here is the preview of my project:
Click Here to see Project5
Here is my actionscript:
stop();
//this will be the function for stoping/starting the animation
function clickHandler(clickevent:MouseEvent):void
{
if (clickevent.target == btnplay)
{
play();
}
if (clickevent.target == btnstop)
{
stop();
}
}
function buyHandler(event:MouseEvent):void {
navigateToURL(new URLRequest("http://www.amazon.com/Survival-Skills-Explicit/dp/B002NHH4PW/ref=dm_cd_album_lnk?ie=UTF8&qid=1268006200&sr=8-3-fkmr0"));
}
btnplay.addEventListener(MouseEvent.CLICK, clickHandler);
btnstop.addEventListener(MouseEvent.CLICK, clickHandler);
btnbuy.addEventListener(MouseEvent.CLICK, buyHandler);
And here is the preview of my project:
Friday, March 5, 2010
well... so far this project ranks the highest for frustration. My buttons work fine, aside from the fact that they do nothing. The different button states all work just fine, even with the nested movie clip and the sound on the red button, but try as I might, I could not get the actionscript to work for either of the buttons. The syntax contained no errors when I ran it, but it didn't do anything either. I even tried just copying and pasting directly from the tutorial site on the project instruction sheet and still got no results. This is what my ActionScript looked like:
stop();
stopBtn.addEventListener(MouseEvent.CLICK, onStopClick);
playBtn.addEventListener(MouseEvent.CLICK, onPlayClick);
gotoPlayBtn.addEventListener(MouseEvent.CLICK, onGotoPlayClick);
gotoStopBtn.addEventListener(MouseEvent.CLICK, onGotoStopClick);
function onStopClick(evt:MouseEvent):void {
stop();
}
function onPlayClick(evt:MouseEvent):void {
gotoAndStop( 1 );
play();
}
function onGotoPlayClick(evt:MouseEvent):void {
gotoAndPlay("start");
}
function onGotoStopClick(evt:MouseEvent):void {
gotoAndStop("start");
}
If anybody has any suggestions I would love to hear them. Anyways... below is my video if you want to see how the buttons work.
Watch Video
stop();
stopBtn.addEventListener(MouseEvent.CLICK, onStopClick);
playBtn.addEventListener(MouseEvent.CLICK, onPlayClick);
gotoPlayBtn.addEventListener(MouseEvent.CLICK, onGotoPlayClick);
gotoStopBtn.addEventListener(MouseEvent.CLICK, onGotoStopClick);
function onStopClick(evt:MouseEvent):void {
stop();
}
function onPlayClick(evt:MouseEvent):void {
gotoAndStop( 1 );
play();
}
function onGotoPlayClick(evt:MouseEvent):void {
gotoAndPlay("start");
}
function onGotoStopClick(evt:MouseEvent):void {
gotoAndStop("start");
}
If anybody has any suggestions I would love to hear them. Anyways... below is my video if you want to see how the buttons work.
Watch Video
Thursday, March 4, 2010
Project 5 - Noel Javier
The LINK is FIXED!!!
First I made two buttons from scratch. I liked customizing each state of the button. The tutorials didn’t show you how to “make” buttons but they did show you how to script them in AC.
I made a new cloud tween for the buttons to start and stop. The sound is a click sound over the yellow button. The motion tween in the green button over state is another cloud (if you mouse over the green button and click down on it you’ll see it appear and disappear.
The link should go to nintendo.com
There weren’t specific tutorials listed for the over state functions but I did find some written tutorials with a little digging. The programming tutorials took a few times to grasp, but it eventually made sense and is very similar to html/CSS, etc.
The Adobe TV website is great for additional videos, I had to dig deeper than the Project tutorials to start seeing AC make sense.
Click here
First I made two buttons from scratch. I liked customizing each state of the button. The tutorials didn’t show you how to “make” buttons but they did show you how to script them in AC.
I made a new cloud tween for the buttons to start and stop. The sound is a click sound over the yellow button. The motion tween in the green button over state is another cloud (if you mouse over the green button and click down on it you’ll see it appear and disappear.
The link should go to nintendo.com
There weren’t specific tutorials listed for the over state functions but I did find some written tutorials with a little digging. The programming tutorials took a few times to grasp, but it eventually made sense and is very similar to html/CSS, etc.
The Adobe TV website is great for additional videos, I had to dig deeper than the Project tutorials to start seeing AC make sense.
Click here
Project 5-Tim Burgess
http://sws.pcc.edu/student/CAS175_pdeangel_16807/timburgess12/Project5/project4.swf
Well, this one was both easier, and harder than the last one. First off, the above link goes to my project 4 with attached buttons. Button one has all 4 states different, and a "breathing" movie clip on/in the over state. The second button is my multi-layered one, with a sci-fi sound nestled inside. Now then, I'm a bit confused, because I imported a different movie clip to use for the start/stop button, as per instructions, I thought. Was I wrong? This is why the buttons have no effect on the animation in the above movie. Oh well- I did another seperate one that links to a old but still funny badger video. The tutorials were of less help this time, and the book wasn't much better. I felt rushed and underprepared a bit on this one, but hey, I got it all done, and so it goes.
Well, this one was both easier, and harder than the last one. First off, the above link goes to my project 4 with attached buttons. Button one has all 4 states different, and a "breathing" movie clip on/in the over state. The second button is my multi-layered one, with a sci-fi sound nestled inside. Now then, I'm a bit confused, because I imported a different movie clip to use for the start/stop button, as per instructions, I thought. Was I wrong? This is why the buttons have no effect on the animation in the above movie. Oh well- I did another seperate one that links to a old but still funny badger video. The tutorials were of less help this time, and the book wasn't much better. I felt rushed and underprepared a bit on this one, but hey, I got it all done, and so it goes.
Maurice Frank Project 5
Click image to view.
I added three buttons to my project 4 animation. One is from the buttons common library. It has action script applied so that it links to the website with a 5 minute documentary about the new album by a band called Galactic.
I created the other two buttons. The first (1) starts the animation. The movie clip applied to the over state is of the button doing a kind of wave to the left and right. This was done with a motion tween distorting the image. The down state looks the same as the up state except the colors are reversed. The last button (2) stops the animation. It has four layers, one each for sound, the yellow stroke, the purple fill, and the text. I changed the line style of the stroke and the color of the fill for the over state. For the down state, the button disappears and is replaced by a larger number zero. The sound clip, applied to the over state, is of former Vermont Governor Howard Deans famous scream during the 2004 primary campaign. However, I did have a problem with sound.
It worked fine when hovering over the button but the clip would play again when the button was clicked, as if there was also a clip placed in the button's down state. I had given up trying to fix it and was writing this when another possible solution came to mind. I applied the same sound clip (though I'm sure it doesn't matte which clip is used) to the hit state but set the sync sound option to stop (it is set to start in the over state). That worked like a charm, almost. If the button is clicked before the clip ends, it stops the clip. I think that is much better than what was going on before.
Lastly, there is no imported movie-clip. I did create one from the heart pulse animation. I also imported it and named the instance per the instructions. But the action script didn't control the animation. It started automatically and looped continuously. Strangely though, the IK animation did start and stop when the buttons were clicked. So I deleted the movie-clip. I also had a little problem with stopping the timeline. The code, the stop command placed in the last frame, worked as it was supposed to. But the play head remained in the last frame. So when the start button is clicked again, the play head jumps to the first frame and stops due to the action script pausing the movie on the first frame. This meant clicking the start button twice to play the movie again. I changed the code to "gotoAndStop(1);" which solved the problem.

I added three buttons to my project 4 animation. One is from the buttons common library. It has action script applied so that it links to the website with a 5 minute documentary about the new album by a band called Galactic.
I created the other two buttons. The first (1) starts the animation. The movie clip applied to the over state is of the button doing a kind of wave to the left and right. This was done with a motion tween distorting the image. The down state looks the same as the up state except the colors are reversed. The last button (2) stops the animation. It has four layers, one each for sound, the yellow stroke, the purple fill, and the text. I changed the line style of the stroke and the color of the fill for the over state. For the down state, the button disappears and is replaced by a larger number zero. The sound clip, applied to the over state, is of former Vermont Governor Howard Deans famous scream during the 2004 primary campaign. However, I did have a problem with sound.
It worked fine when hovering over the button but the clip would play again when the button was clicked, as if there was also a clip placed in the button's down state. I had given up trying to fix it and was writing this when another possible solution came to mind. I applied the same sound clip (though I'm sure it doesn't matte which clip is used) to the hit state but set the sync sound option to stop (it is set to start in the over state). That worked like a charm, almost. If the button is clicked before the clip ends, it stops the clip. I think that is much better than what was going on before.
Lastly, there is no imported movie-clip. I did create one from the heart pulse animation. I also imported it and named the instance per the instructions. But the action script didn't control the animation. It started automatically and looped continuously. Strangely though, the IK animation did start and stop when the buttons were clicked. So I deleted the movie-clip. I also had a little problem with stopping the timeline. The code, the stop command placed in the last frame, worked as it was supposed to. But the play head remained in the last frame. So when the start button is clicked again, the play head jumps to the first frame and stops due to the action script pausing the movie on the first frame. This meant clicking the start button twice to play the movie again. I changed the code to "gotoAndStop(1);" which solved the problem.
Wednesday, March 3, 2010
judith Espino-Project 5
Project 5I made three buttons and placed them at the bottom of the movie clip. My Link Button has ActionScript to link to gmail.com. The Play Button is composed of 4 layers, one of them being a beep sound in the hover state. The Stop Button has a movie clip that makes the button pulse in the hover state. I imported a previous movie clip of a bird outline that flies in from the right to the left of the screen.
Tuesday, March 2, 2010
Jacob Campbell_Project 4

The shape I have connected by bones is just a long green oval that is moves in the sky…I was going to try and make a dragon, but I couldn’t quite figure out how. I know there is supposed to be two IKs, but it has taken me this long to get the project done, and I just want to turn it in. The bitmap image I imported is just from the ‘My Pictures’ folder on the class computer. The sound file is called ‘daydreaming’ from the site we were given
Sunday, February 28, 2010
Project 4 - Jeremiah Williams
This was actually a pretty fun project. I did struggle a little with some of the Kinetics at first, and then just worked my way through them, the videos helped a lot on this one, I watched one of them 3 or 4 times.
So here is my teaser image.
The robot: I started with a cassette image I had found online at graphicshunt.com. I edited it a little. I was originally going to use it as the head, but this turned out a lot better I think. Here is the original cassette image:
The little string on the top that is gray, that was my shape movement. The robot is the symbol. I used for the background music, a song from KRS One and Buckshot called robot. For the audio settings, I set it to be mp3, though I transferred a wav file. I gave it a 32bps and set teh quality to fastest. I thought it came out decent enough. At the end, I also tried to make the robot in fact, do the robot.
I used a brick pattern bmp for the background, and when I did the trace, I set the color threshold to 50 and the pixel area to 10. This gave it a cool look. Here is the original:
All in all, I really enjoyed this project, It was fun.
Click here to play the video
So here is my teaser image.
The robot: I started with a cassette image I had found online at graphicshunt.com. I edited it a little. I was originally going to use it as the head, but this turned out a lot better I think. Here is the original cassette image:
The little string on the top that is gray, that was my shape movement. The robot is the symbol. I used for the background music, a song from KRS One and Buckshot called robot. For the audio settings, I set it to be mp3, though I transferred a wav file. I gave it a 32bps and set teh quality to fastest. I thought it came out decent enough. At the end, I also tried to make the robot in fact, do the robot.
I used a brick pattern bmp for the background, and when I did the trace, I set the color threshold to 50 and the pixel area to 10. This gave it a cool look. Here is the original:
All in all, I really enjoyed this project, It was fun.
Click here to play the video
project4 * kara

movie
I had a hard time figuring out what types of objects I was supposed to use for this. We went through it really fast in class, and I only halfway understood it. I tried looking up tutorials online, to get more of a simplified look at it. They all told me to make movie clips. I would try this but coundn't get any more then one bone to move. I finally got out my book called "How to Cheat in Flash" by Chris Georgenes. He explains things in a really simplified way. I modeled my dino after his in the book. I will start my description where my project started getting somewhere.
1. I made my dino body with the circle shape, and pen tool. I then converted it into a movie clip symbol.
2. I created one leg with the square tool and the pen tool. ooh, I also used the paintbrush on the "paint fill" option to color in the toes and scales. I converted it into a movie clip.
3. Then I cleared the stage and brought on my body and two instances of the leg approximately where I wanted them to be I carefully, hopefully drew the first bone from the body to the right leg. IT WORKED! So I drew another. Starting at the Mother bone down to the right leg. It worked too. I went ahead and drew a circle symbol and place one byond each leg. In doing this, I could have better control. I extended the armature layer and placed my poses.
4. I searched and found the jungle background. I imported it and traced it.
5. Finally I added a dino sound I found online. here . You have to register with the site, but the sound came out really cute. It is just what I wanted.
The tutorials did not help me as much this time.
I had a hard time figuring out what types of objects I was supposed to use for this. We went through it really fast in class, and I only halfway understood it. I tried looking up tutorials online, to get more of a simplified look at it. They all told me to make movie clips. I would try this but coundn't get any more then one bone to move. I finally got out my book called "How to Cheat in Flash" by Chris Georgenes. He explains things in a really simplified way. I modeled my dino after his in the book. I will start my description where my project started getting somewhere.
1. I made my dino body with the circle shape, and pen tool. I then converted it into a movie clip symbol.
2. I created one leg with the square tool and the pen tool. ooh, I also used the paintbrush on the "paint fill" option to color in the toes and scales. I converted it into a movie clip.
3. Then I cleared the stage and brought on my body and two instances of the leg approximately where I wanted them to be I carefully, hopefully drew the first bone from the body to the right leg. IT WORKED! So I drew another. Starting at the Mother bone down to the right leg. It worked too. I went ahead and drew a circle symbol and place one byond each leg. In doing this, I could have better control. I extended the armature layer and placed my poses.
4. I searched and found the jungle background. I imported it and traced it.
5. Finally I added a dino sound I found online. here . You have to register with the site, but the sound came out really cute. It is just what I wanted.
The tutorials did not help me as much this time.
Project 4 - Sean Walden
~ I started this project with the main object in the scene. The octopus. I initially made a single tentacle and broke it into 8 chunks. I then used the bone tool to setup the tentacle the way I wanted it. Once I had my tentacle rigged, I copied 7 more on to the stage and positioned them the way they were supposed to be. I then made a head for the object and used the bone tool to connect the head to the tentacles. Once I had it all rigged I animated the octopus. At this point my computer was working extremely slow because of all the details on the tentacles.
~ Once I was done animating my octopus, I imported my bitmap image and roughly traced out the main shapes with the pen tool. I then used the paintbrush tool to add in some minor details. Once the background was done I made a single piece of seaweed with the pen tool.
~ With the seaweed shape created, I used to bone tool to rig it in much the same way as with the tentacles. I then created a very simple animation for the single piece of seaweed. Once animated, I duplicated the object, and by offsetting the keyframes of the duplicate shape by 10, I had a very believable seaweed clump.
~ I created three seperate layers for the sound in my animation. One was for an ambient ocean sound that played continuosly through the animation, and the other two were keyframed sound effects. One a splash sound, and the other a bubble sound. I imported the audio files from flash's sound library. Next time I will have to remember to keep my object simpler so the animation process isn't so hard on my computer.
Watch Video
~ Once I was done animating my octopus, I imported my bitmap image and roughly traced out the main shapes with the pen tool. I then used the paintbrush tool to add in some minor details. Once the background was done I made a single piece of seaweed with the pen tool.
~ With the seaweed shape created, I used to bone tool to rig it in much the same way as with the tentacles. I then created a very simple animation for the single piece of seaweed. Once animated, I duplicated the object, and by offsetting the keyframes of the duplicate shape by 10, I had a very believable seaweed clump.
~ I created three seperate layers for the sound in my animation. One was for an ambient ocean sound that played continuosly through the animation, and the other two were keyframed sound effects. One a splash sound, and the other a bubble sound. I imported the audio files from flash's sound library. Next time I will have to remember to keep my object simpler so the animation process isn't so hard on my computer.
Watch Video
Saturday, February 27, 2010
Project 4 - Maurice Frank
Please click image to play movie.
Everything seemed to work pretty well in this project. Everything except getting the IK elements to do as I wanted. Initially, I was able to control the character's movement pretty well. He bends, his eyes shift (I know that isn't IK), he raises his arms and clicks his heels together. I wanted him to jump as his heels clicked but it would not work. The hair, which is my IK shape, and eyes wouldn't move in sync with the body (it worked just fine when he bends). In the end I gave up on the jump and added more movements with the hands, arms, and legs.
The image is of St. Louis Cemetery #1, in which I have spent much time. I used two audio clips. One is of a baseball being hit. I used it when the character's heels slap together. The other clip plays throughout the movie. It is a reggae version of Pink Floyd's Brain Damage. I converted the .aif (with X Audio Compression Tool) to an .mp3 and then trimmed (with mp3 Trimmer) the section I needed from the complete song before importing it into Flash.

Everything seemed to work pretty well in this project. Everything except getting the IK elements to do as I wanted. Initially, I was able to control the character's movement pretty well. He bends, his eyes shift (I know that isn't IK), he raises his arms and clicks his heels together. I wanted him to jump as his heels clicked but it would not work. The hair, which is my IK shape, and eyes wouldn't move in sync with the body (it worked just fine when he bends). In the end I gave up on the jump and added more movements with the hands, arms, and legs.
The image is of St. Louis Cemetery #1, in which I have spent much time. I used two audio clips. One is of a baseball being hit. I used it when the character's heels slap together. The other clip plays throughout the movie. It is a reggae version of Pink Floyd's Brain Damage. I converted the .aif (with X Audio Compression Tool) to an .mp3 and then trimmed (with mp3 Trimmer) the section I needed from the complete song before importing it into Flash.
Project 4 - Noel Javier
I had a little trouble getting the armatures to move across the stage while moving with IK, but I kinda liked my crazy moving body to its limbs idea. The tutorials, especially the puppet one, helped me quite a bit. The short ones like importing sound were really easy too. I chose a compressed mp3 even though it was an mp3 already. I wish they had a little more video help with bitmaps, the one video was short and just talked about importing.
I made the imported bitmap background separately because it didn’t go well with this animation idea. I also created another Flash file of this guy walking with his limbs and everything connected, but he stays in place as I couldn’t get the armatures to move and move across the screen.
The bone tool was really easy to use in making bones but I still need to figure out what works best in manipulating them, like making the animation a little more realistic.
I made the imported bitmap background separately because it didn’t go well with this animation idea. I also created another Flash file of this guy walking with his limbs and everything connected, but he stays in place as I couldn’t get the armatures to move and move across the screen.
The bone tool was really easy to use in making bones but I still need to figure out what works best in manipulating them, like making the animation a little more realistic.
Friday, February 26, 2010
Tim Burgess-Project 4
http://sws.pcc.edu/student/CAS175_pdeangel_16807/timburgess12/Project4/cthulhu_shapeconnected.swf
Lets see, I had tons of problems this time- not with the assignment, but with computer crashes- on 2 different computers! So frustrating, I was throwing things, and yelling like a 5 year old. Anyway, I made 3 different IK's, but this link is to my shape IK. This Cthulhu spawn creature kinda dictated the sounds I used. The waves and eerie screech were to set the apocalyptic scene, and this is also a lesson in bone connecting. I connected the tentacles to a central point in the head which pulled said head like taffy when I animated it. I left it this way, as I liked the effect, and as a lesson learned. The bitmap importing was no big deal, but I don't have photoshop, which the book seems most concerned with. The tutorials were helpful as always, though after following and doing a simplified version of the "puppet", Flash crashed, so I started again, it crashed again, so I started again, it crashed. So I tried again later on a different computer, it crashed. Sensing a pattern? Yup. Anyway, onward towards actionscript I suppose.
Lets see, I had tons of problems this time- not with the assignment, but with computer crashes- on 2 different computers! So frustrating, I was throwing things, and yelling like a 5 year old. Anyway, I made 3 different IK's, but this link is to my shape IK. This Cthulhu spawn creature kinda dictated the sounds I used. The waves and eerie screech were to set the apocalyptic scene, and this is also a lesson in bone connecting. I connected the tentacles to a central point in the head which pulled said head like taffy when I animated it. I left it this way, as I liked the effect, and as a lesson learned. The bitmap importing was no big deal, but I don't have photoshop, which the book seems most concerned with. The tutorials were helpful as always, though after following and doing a simplified version of the "puppet", Flash crashed, so I started again, it crashed again, so I started again, it crashed. So I tried again later on a different computer, it crashed. Sensing a pattern? Yup. Anyway, onward towards actionscript I suppose.
Judith Espino-Project 4
Project 4For this project I used an snowy ocean as a background image. For my shape, IK, element I used a tree and added some motion to look like it is moving with the wind. The second, IK element, made with symbols is a bird. The bird flies across the screen. I chose to use the sound of ocean waves with seagull sounds for the animation.
I found the puppet tutorial very helpful for creating the bird. Things like using the circles at the end of each limb to add a bone joint was a useful tip.
Midterm - Sean Walden
~ Most of the work in this project for me, was just creating nice looking symbols to use in my animation. There were a couple of items (Start menu, Desktop Background, and Desktop Icons) that were just copied, pasted, and masked but the majority of my symbols were created from scratch. For ease of animation purposes, and because my animation was fairly straightforward and simple, most everything on my stage was converted to symbols.
~ I separately masked off the border of the computer screen, so that I could place the animated onscreen images in the layer beneath. Most of the animations with the cursor and the message boxes were done with simple classic tweens, and manipulating the alpha or brightness settings of the symbol. I also changed the tint of the power button when the screen turns on and powers down.
~ Once the computer starts to malfunction due to the virus, a lot of my animations became shape tweens like the white shape that appears when the computer powers down, and with so many things going on toward the end of my animation, the timeline was quickly becoming very complicated. Also, much of the screens flickering, as well as the different images popping up on the screen, was done with simple frame by frame animation. I have attached a link to my animation at the bottom of this post.
Watch Video
~ I separately masked off the border of the computer screen, so that I could place the animated onscreen images in the layer beneath. Most of the animations with the cursor and the message boxes were done with simple classic tweens, and manipulating the alpha or brightness settings of the symbol. I also changed the tint of the power button when the screen turns on and powers down.
~ Once the computer starts to malfunction due to the virus, a lot of my animations became shape tweens like the white shape that appears when the computer powers down, and with so many things going on toward the end of my animation, the timeline was quickly becoming very complicated. Also, much of the screens flickering, as well as the different images popping up on the screen, was done with simple frame by frame animation. I have attached a link to my animation at the bottom of this post.
Watch Video
Wednesday, February 17, 2010
midterm - Kara
Super Pea Crashes - click title to view.
My Midterm! Turn it up.
The ultimate animation my sons have been waiting for…. Super P Crashes into a wall. First I did a simple storyboard. This helped me to keep it straight in my head and not get too sidetracked. Here is my process.
1. Created the background bydrawing a grey marquee and using the pen tool to draw the lines in the building and a rectangle for the shape. I put those to elements in a folder and expanded a key frame to include them in the whole animation.
2. Created a motion tween from frames 1-30 for the word “Super” used the properties panel to make the word rotate 5 times.
3. Created a motion tween for the word “Pea” starting at frame 30 and going through frame 60.
4. I had to expand a keyframe with just the word “super” no tween through frame 60.
5. I made 5 frames of just the building and then started my next scene..
6. I created a shape tween from frames 82-115 for the starburst so it would appear to get bigger. I then extended a new keyframe with no tween through frame 134. (I also made a symbol out of the starburst before I realized it could not be a symbol, I had to use the command break apart.)
7. Also from frame 115-134 I inserted the word “crashes” with the type tool, then squished it using a frame by frame animation.
8. I opened up my project 3 project so that I could have some symbols available from that library. I opened up the library clicked on “Pin” and then selected my midterm project with blank scene at frame 135. I inserted super Pea and created a motion tween making him fly right next to te building, almost touching it. *I was going to try to make him a shape tween so he could squish when he hit the building, but then I got a better idea. I made the following layers and brought in the individual elements of super p one at a time. The layers were pant, head, cape, and arm. I dragged them in and resized them to match my whole super pea then created motion tweens for each one. The motion tweens all went forward, toward the building, then fell to the ground.
9. I played it for my kids and they laughed. They made sound effects while they were watching it. I got the idea to record their sounds in garage band and try to import the file. I tried so hard, my buddy got on and tried, we couldn’t figure it out. But I did find some sound effects that come with flash. They are under window>common libraries>sound. You find the sound you want and drag it on the stage.
10. Every element on the stage has a layer. I find it to be much easier that way. Also, I am learning photoshop right now to so it is a lot easier to understand.
11. My new symbols are starburst, super, pea, in, to a, wall.
12. Lastly, I wanted to include a nested motion tween. So I redrew the building with shapes only.(it wasn’t letting me convert it to a symbol because I used the pen tool for the linesat first)The first motion was for it to scale and move when super pea hit it. The nested motion was for it to grow. I discovered when I made the nested motion, that I had to extend it’s timeline the whole length of the movie.
My Midterm! Turn it up.
The ultimate animation my sons have been waiting for…. Super P Crashes into a wall. First I did a simple storyboard. This helped me to keep it straight in my head and not get too sidetracked. Here is my process.
1. Created the background bydrawing a grey marquee and using the pen tool to draw the lines in the building and a rectangle for the shape. I put those to elements in a folder and expanded a key frame to include them in the whole animation.
2. Created a motion tween from frames 1-30 for the word “Super” used the properties panel to make the word rotate 5 times.
3. Created a motion tween for the word “Pea” starting at frame 30 and going through frame 60.
4. I had to expand a keyframe with just the word “super” no tween through frame 60.
5. I made 5 frames of just the building and then started my next scene..
6. I created a shape tween from frames 82-115 for the starburst so it would appear to get bigger. I then extended a new keyframe with no tween through frame 134. (I also made a symbol out of the starburst before I realized it could not be a symbol, I had to use the command break apart.)
7. Also from frame 115-134 I inserted the word “crashes” with the type tool, then squished it using a frame by frame animation.
8. I opened up my project 3 project so that I could have some symbols available from that library. I opened up the library clicked on “Pin” and then selected my midterm project with blank scene at frame 135. I inserted super Pea and created a motion tween making him fly right next to te building, almost touching it. *I was going to try to make him a shape tween so he could squish when he hit the building, but then I got a better idea. I made the following layers and brought in the individual elements of super p one at a time. The layers were pant, head, cape, and arm. I dragged them in and resized them to match my whole super pea then created motion tweens for each one. The motion tweens all went forward, toward the building, then fell to the ground.
9. I played it for my kids and they laughed. They made sound effects while they were watching it. I got the idea to record their sounds in garage band and try to import the file. I tried so hard, my buddy got on and tried, we couldn’t figure it out. But I did find some sound effects that come with flash. They are under window>common libraries>sound. You find the sound you want and drag it on the stage.
10. Every element on the stage has a layer. I find it to be much easier that way. Also, I am learning photoshop right now to so it is a lot easier to understand.
11. My new symbols are starburst, super, pea, in, to a, wall.
12. Lastly, I wanted to include a nested motion tween. So I redrew the building with shapes only.(it wasn’t letting me convert it to a symbol because I used the pen tool for the linesat first)The first motion was for it to scale and move when super pea hit it. The nested motion was for it to grow. I discovered when I made the nested motion, that I had to extend it’s timeline the whole length of the movie.
Midterm - Jeremiah Williams
Here is the basic layout of my animation. My whole Idea was a truck driving and a car passing it along.I think I did okay at this and will explain my animation, then upload it.
My classic tween with the guide is the birds, and I just have them flying in and out.
The car smoke was my shape tween, and that I also used the pen tool and belzier curves to help make it look more like smoke. I think I did have an epic fail on the "Make it look more like smoke though" But as the trcuk went along, more smoke came out.
The truck also represents my nested tween. As you will see the truck bounces up and down while moving forward.
My simple tween with transformation was the sun and the sky. I made the sun go down, and as it did it had a transperancy of an eventual 0% and the sky had a dark blue tint. I really like the way it looks.
I ended up reusing the sky as my symbol from before, and It was black before, as it was going to be the background of my space project. But I never actually used it there, but I did give it the light blue tint to change it, and made it smaller.
I also used the pen tool to make the little tent. And the little failed fire was made with the oval tools, like we did in class. I used the simple tween with motion presets to make the smoke, but for some reason when I edited the path, it just made it back to the oval. But it still turned out Okay, I think.
Overall, I really enjoyed this project. I am getting better I think at drawing, though I know it still is not very good. I may try to get a Wacom USB tablet, but I don't know how much it will help.
Edit: I forgot to add my Storyboard. I wanted to try drawing mine, so here is the scanned image.
My classic tween with the guide is the birds, and I just have them flying in and out.
The car smoke was my shape tween, and that I also used the pen tool and belzier curves to help make it look more like smoke. I think I did have an epic fail on the "Make it look more like smoke though" But as the trcuk went along, more smoke came out.
The truck also represents my nested tween. As you will see the truck bounces up and down while moving forward.
My simple tween with transformation was the sun and the sky. I made the sun go down, and as it did it had a transperancy of an eventual 0% and the sky had a dark blue tint. I really like the way it looks.
I ended up reusing the sky as my symbol from before, and It was black before, as it was going to be the background of my space project. But I never actually used it there, but I did give it the light blue tint to change it, and made it smaller.
I also used the pen tool to make the little tent. And the little failed fire was made with the oval tools, like we did in class. I used the simple tween with motion presets to make the smoke, but for some reason when I edited the path, it just made it back to the oval. But it still turned out Okay, I think.
Overall, I really enjoyed this project. I am getting better I think at drawing, though I know it still is not very good. I may try to get a Wacom USB tablet, but I don't know how much it will help.
Edit: I forgot to add my Storyboard. I wanted to try drawing mine, so here is the scanned image.
Tuesday, February 16, 2010
Midterm Project - Maurice Frank
Image links to video.

The opening and closing fades were created with object drawing rectangles, converted to symbols with a classic tween applied to control the alpha setting. I used frame-by-frame animation to create the typing effect for the heading. All text was broken apart twice to convert to merge shapes for use with shape tweens transforming the heading to the title and the title to the moon. Classic tweens controlled the "lighting" of the buildings, and along with a motion guide, the rising moon (converted to a symbol).
The moon then moves across the sky courtesy of a motion tween. I changed the tint and applied a simple-slow ease to the tint amount and tint color using the motion editor. Halfway across the sky I break apart the moon symbol to create a merge shape using a shape tween to transform into a red face as it reaches the other side of the scene.
The face was originally drawn with the pen tool and adjusted using Bezier handles. It was later converted to a symbol. After bringing it into this project I scaled it smaller, used 'break apart' to convert it to a merge shape (for the previously mentioned shape tween) and added a red fill. I then converted it back into a symbol and renamed it "redface."
I used "redface" for the second motion tween. I added the 'small bounce' preset and modified it by lengthening the motion path as well as adjusting its Bezier handles to get the bounces in the right places. This was strangely difficult. I could not get the handle to appear for quite a while. I know why they wouldn't show up, or how I got to work. I never really got it exactly how I wanted but I made considerable progress. At one point I was going to settle with modifying the 'bounce' out of the preset. But after a bit of playing I finally got the redface animation close to what I was going for.
As the face bounces away it causes one of the buildings to shake. I pulled this off using a nested motion tween within a new instance of the bldg4 symbol on an new layer. The building's position in the keyframe is a little to the left of the original position. The position in the property keyframe is a little to the right of the original. The building moved from side to side slowly but I wanted it to shake. I applied a custom easing, alternating every frame between 0% and 100%, to the x-axis with the motion editor.

The opening and closing fades were created with object drawing rectangles, converted to symbols with a classic tween applied to control the alpha setting. I used frame-by-frame animation to create the typing effect for the heading. All text was broken apart twice to convert to merge shapes for use with shape tweens transforming the heading to the title and the title to the moon. Classic tweens controlled the "lighting" of the buildings, and along with a motion guide, the rising moon (converted to a symbol).
The moon then moves across the sky courtesy of a motion tween. I changed the tint and applied a simple-slow ease to the tint amount and tint color using the motion editor. Halfway across the sky I break apart the moon symbol to create a merge shape using a shape tween to transform into a red face as it reaches the other side of the scene.
The face was originally drawn with the pen tool and adjusted using Bezier handles. It was later converted to a symbol. After bringing it into this project I scaled it smaller, used 'break apart' to convert it to a merge shape (for the previously mentioned shape tween) and added a red fill. I then converted it back into a symbol and renamed it "redface."
I used "redface" for the second motion tween. I added the 'small bounce' preset and modified it by lengthening the motion path as well as adjusting its Bezier handles to get the bounces in the right places. This was strangely difficult. I could not get the handle to appear for quite a while. I know why they wouldn't show up, or how I got to work. I never really got it exactly how I wanted but I made considerable progress. At one point I was going to settle with modifying the 'bounce' out of the preset. But after a bit of playing I finally got the redface animation close to what I was going for.
As the face bounces away it causes one of the buildings to shake. I pulled this off using a nested motion tween within a new instance of the bldg4 symbol on an new layer. The building's position in the keyframe is a little to the left of the original position. The position in the property keyframe is a little to the right of the original. The building moved from side to side slowly but I wanted it to shake. I applied a custom easing, alternating every frame between 0% and 100%, to the x-axis with the motion editor.
Monday, February 15, 2010
Midterm Project - Noel Javier
The first thing I did was create all the veggies. I used various techniques, mostly using a shape tool then editing with the direct selection tool by adjusting the bezier curves. I saved these into my library as symbols.
Next, I followed the Motion Tween 2 video and created a nested tween for the blue guys to “walk” while moving across the screen. This was really interesting and hard at first but then did it again for the 2nd guy. The 2nd time was a lot easier. I used another frame on top of the “still” guy to show him open his mouth towards the end when the left blue guy thinks of a veggie pie and the right blue guy opens his mouth. This was the simplest way I could think of animating another expression.
I mainly used motion tweens for the fading and text at the end. The “fly in bottom” motion preset for the veggies were used for the pop ups. I adjusted these slightly in motion editor but not much.
I would say the hardest thing would be the timing of the fade ins and outs. It took me a long time adjusting the frames because Flash doesn’t give you a quick way to place more frames and take out frames in between key frames. This part can get very frustrating. Also I find it difficult to select parts of the frames. Sometimes it drags the whole thing, sometimes it drags into more frames. I waste a lot of time accidentally dragging the wrong way.
Next, I followed the Motion Tween 2 video and created a nested tween for the blue guys to “walk” while moving across the screen. This was really interesting and hard at first but then did it again for the 2nd guy. The 2nd time was a lot easier. I used another frame on top of the “still” guy to show him open his mouth towards the end when the left blue guy thinks of a veggie pie and the right blue guy opens his mouth. This was the simplest way I could think of animating another expression.
I mainly used motion tweens for the fading and text at the end. The “fly in bottom” motion preset for the veggies were used for the pop ups. I adjusted these slightly in motion editor but not much.
I would say the hardest thing would be the timing of the fade ins and outs. It took me a long time adjusting the frames because Flash doesn’t give you a quick way to place more frames and take out frames in between key frames. This part can get very frustrating. Also I find it difficult to select parts of the frames. Sometimes it drags the whole thing, sometimes it drags into more frames. I waste a lot of time accidentally dragging the wrong way.

I created the sun using a classic tween and used the motion editor to change the ease. I used a motion tween with the swoosh motion preset, modified a little, to make the helicopter. I used the pen tool to add the trail up the mountain and delete some anchor points. My frame-by-frame portion is the little dot (supposed to be a person from far away) taking all day to get up the mountain.
Sunday, February 14, 2010
Midterm-Tim Burgess
http://sws.pcc.edu/student/CAS175_pdeangel_16807/timburgess12/Midterm/midterm_timburgess.swfYowza - ok, lets see. I'm unable to put my animation up at the present time, so just use your imagination! It will hopefully be here today. I always wanted to see a kitty in space, so for my midterm I decided to show a bit of her adventures (her name is Serenity). This proved to be a bit more difficult than I thought it would be, mostly because of my overreaching. Altogether this took 8 folders, combining 37 layers, and one conundrum, in that I created 7 folders, one for each scene, but I created one more separate from the rest for the end of the piece, and still can't figure out how to make it appear on the same timeline as the others, though I got it all to flow fine in the movie. Anyway...scene 1- hallway- a motion and classic tween, plus one nested tween (the twitching ear!) ,included way after I completed this piece, and I wish I had understood nested tweens earlier in the process, as alot of these may have looked a bit different. All of the symbols I created were new, except for the kitty herself, which I modified twice, redoing the ears for the nested tween. -Scene 2, a motion and a classic tween- scene 3, a couple of classic tweens to go with the motion guide which seems to me, at this point at least, to be a major pain in the ass. Scene 4 (hyperspace), I used 2 motion tweens, and the zoom out in 2D motion preset and no modifications necessary, as it turned out great. Scene 5 includes 2 classic tweens and a frame by frame animation ( the map marker). Scene 6 has a couple of motion tweens and a bunch of motion editor tweeking to the color, rotation, easing, etc. -most of which I'm happy with , but I should have made the background space darker, it's sorta washed out- also, the pen tool was used for some planet work, but not to great effect on this one. Scene 7 has my shape tween which turned out pretty good! Scene 8 is the crazy one that is actually scene 2 and all the rest of these are actually scene 1. It has a shape and classic tween, and is notable for its contemplation of infinity, as well as its flash properties. And that's about it!
Thursday, February 11, 2010
Midterm-Judith Espino
Midterm Link For my Midterm project I decided to stay with the ocean theme as the last project. I wanted to make this animation a little more interactive where all the elements fit together.
I created most shapes using the pen tool (waves, fish, mountains) and the pencil tool (birds, ocean floor, cave) and cleaned up the shapes with the Bezier curves. I used the object drawing tool and primitive tools to add a few details like the eyes.
All my symbols, the blue fish, the birds, the wave, the green plant, the eyes in the cave, and the background images are new except for the red fish. I incorporated the red fish into the project but made a few changes. I wanted the fish to be more interactive so I nested a second image of the fish, the front view within the symbol.
Frame-by-Frame Animation: I created two eyes inside the cave that blink during the animation.
Shape Tween: I created a plant at the bottom of the ocean that transforms into a blue fish.
Classic Tween: The waves that move back and forth.
Motion Tween 1: The blue fish that jumps in and out of the water. I used the motion editor to transform the size of the fish to start big and get smaller as it jumps in the water. I added the Simple(Slow) Ease option to make the animation slower in the beginning.
Motion Tween 2: The birds that fly from the mountain across the water. For the birds I also used a nested symbol to create the flapping of the wings. I added the Swoosh Motion preset to make the birds appear to be flying from far in the mountains to the foreground. The only modification to the preset was to make it smaller so it would fit inside the stage.
Nested Motion Tween: I created the big wave that moves across the page. I applied 3 other nested images of the wave within the symbol to create the movement of the big wave as it get smaller and disappears.
Tuesday, February 9, 2010
Project 3 - Kevin Bowman
First, the heart pulse tutorial. To create the animation, I followed all the normal instructions, and created the wipe effect by adding a green line to the black rectangle. That's really all there is to say on the matter.
I'm not totally sure what I was trying to do with this project. It was sort of an experiment to figure out what kind of effect repetition and fast movement would produce. The vertical bars moving across the stage serve to obscure exactly what the elements behind them are doing, and have an ease in applied to them. The star in the background rotates with a sine wave ease, causing it to switch rotation directions multiple times.
Last is the object flying around behind the bars, which uses a shape tween to change the green/blue star's shape and color, along with the color of the C shape around the star.
Project 3 - Sean Walden
So I had a little trouble figuring out how to get my project on here, but here it is finally. I can't remember exactly what I did in this project since it's been about a week since I've done it, but basically I split most all of the letters into they're own layer to make animation easier to deal with and every time I switched tween types, I would have different objects to work with. For example, I couldn't use my symbols when I did the shape tween part so I swapped it out for an identical object when I switched into shape tweening.
I think the one think I had the most trouble with was the motion guide, (I thought that was kind of funny since it's supposed to make animating easier.) mostly just adjusting the curve because it kept adding new points and then the curve would end up being really jagged.
I found the shape tween to be the most fun on this particular project. There was just a lot of freedom as to what you could do with it.
(Below is the link to my project)
http://sws.pcc.edu/student/CAS175_pdeangel_16807/seanwalden78/Project3/Project%203%20-%20Sean%20Wladen.swf
I think the one think I had the most trouble with was the motion guide, (I thought that was kind of funny since it's supposed to make animating easier.) mostly just adjusting the curve because it kept adding new points and then the curve would end up being really jagged.
I found the shape tween to be the most fun on this particular project. There was just a lot of freedom as to what you could do with it.
(Below is the link to my project)
http://sws.pcc.edu/student/CAS175_pdeangel_16807/seanwalden78/Project3/Project%203%20-%20Sean%20Wladen.swf
Project3

I made the grouped stars and the spaceship my Motion Tweens and I made the planet my Shape Tween and the rings around it my Classic Tween. I used the Motion Editor to change the Easing of both the grouped stars and the spaceship. I used the ‘swoosh’ Motion Preset for the spaceship, and modified it by messing with the selection handles.
Saturday, February 6, 2010
Here is my project. I have split it into 3 parts. The first part is my shape and classic tween. I made the star as the shape tween and it changes shape and colors in the middle. Then I had the classic tween as the UFO and it uses a guided layer. These are relatively simple. But watching some of the tutorials helped understand.
The Motion tween was a little more difficult. Not necessarily the tween itself, but the easing that was required. I changed the transformation on the star to make the transformation a little slower. I added a skew and a scale, and this makes it look really cool…kind of like a spaceship from asteroids. I liked it. As for the lightbulb (the white mass) I used the smoke motion preset and then added a sine wave. This makes the whole animation seem a little longer, I think.
I am really enjoying the animations. My last piece is the one we did in class, but I wanted to share it again, because I really enjoyed it, and employed the lesson from this one into the UFO on my first part.
The tutorials are great, and I am going to go back and watch them and keep on learning. I watched a couple of them a few times, once a day so I could really grasp what I was doing, and though I am still a newbie. I think I am getting better. And the tutorials have helped. Also, doing google searches has helped for some things, like the easing part. I used this site: http://www.kirupa.com/developer/flashcs4/custom_easing_flashcs4_pg1.htm
Project 3 Kara
The idea for this project came from my sons. They have a character they like to draw named “Sopr P.” We worked together to draw out the character. Rethinking layers, I separated every part of his body on separate layers. Most objects are merge drawing objects. I used squares and rectangles and the brush tool. I then drew the background. I used a blue rectangle for the sky and square with envelope transform for the water. The clouds came next. They are a bunch of merge circles. I converted the cloud to a symbol as well. Then I started on the tweens. I based them on what Patty wanted from the project. My sons wanted super p to fly in to a wall but I am trying to keep it simple so I can get started on the midterm.
I used a motion tween to make super p fly across the stage. Halfway through I made him rotate because that is the only one that made sense. I also added easing to his flight path. I applied the shape tween to the cloud in the background. You can see that it gets smaller. I added motion presets for super p’s fly in. I adjusted the alpha on this because I didn’t want him transparent. I added the drip as a second motion tween. I used the motion editor to make it fade out toward the bottom of the screen. Well I was going to but couldn’t.It kept changing the layer super p was on.
The problem with the motion preset on super p was, I couldn’t get him to fly out of the screen. I had to add the classic tween now…I attempted the wall. It just moves up the side of the stage. The tutorial on Motion tweening was my favorite. It seems like the most simple and useful type of tween. It simplified what we have been doing so far.
Thursday, February 4, 2010
Project 3 Maurice Frank
I used a snake symbol imported from a previous text lesson for the classic tween with motion guide. I adjusted the rotation and 'horizontal flip' at different points so the snake would always face forward. I then drew a 'seed,' converted it into a symbol. I placed it along the snake's path with the alpha set to 100%. I placed another keyframe later in the animation with alpha set to 0% to make it appear as if the snake has eaten it. Farther along the path, the snake, uh, coughs up the seed. Here I placed another instance of the seed symbol. I used the 'break apart' command to change the symbol into a drawing object to use as the beginning shape for the shape tween. The ending shape is a face, also a symbol changed into a drawing object. I then used another instance of the snake with the 'bounce-smoosh' motion preset. I deleted some frames and shortened the tween to remove the 'bounce,' resulting in the snake 'smooshing' when it reaches the bottom of the stage. Using an instance of the 'face' symbol with a motion tween I attempted to make the face seem startled and scared, by adjusting the tint, and then move away just in time. I used a simple(slow) easing of -10 on the 'face' tween. I tried higher settings but the movement was too fast. I also applied a rotation to the face which helped to sell the "running away". Once the symbols reached their final positions, I added ten more frames and a white rectangle symbol with a classic tween changing the alpha from 0 to 100% for a fade to white. I reversed the process at the beginning of the animation for a fade in effect.
Project 3 - Noel Javier
The first thing I did was create a character, it took me some extra time because it was an actual character instead of just a shape. Here using folders and naming each layer was useful again and then I created a symbol out of it.
The tutorials were quite helpful especially the one showing you how to use motion presets, which I used exactly, and the creating a motion within an instance was great because it showed you how to have a ball bounce while moving from left to right on the stage.
I used fly-in-top and fly-out-top for my motion presets tweaking positioning afterwards.
For the mushrooms I created them then saved as a symbol. I used motion tweens and a classic tween. You probably won’t be able to tell which one is a classic tween since they both essentially do the same thing but in 2 different ways. I did some minor tweaking in the motion editor and made some slow eases and some variants to the x and y transformation to experiment with the motion editor.
Lastly. I did the shape tweens. I started with a circle, made a key frame at the end and then at the beginning of the shape I transformed using the direct selection tool and changed color to have it eventually “morph” back into the original circle.
The tutorials were quite helpful especially the one showing you how to use motion presets, which I used exactly, and the creating a motion within an instance was great because it showed you how to have a ball bounce while moving from left to right on the stage.
I used fly-in-top and fly-out-top for my motion presets tweaking positioning afterwards.
For the mushrooms I created them then saved as a symbol. I used motion tweens and a classic tween. You probably won’t be able to tell which one is a classic tween since they both essentially do the same thing but in 2 different ways. I did some minor tweaking in the motion editor and made some slow eases and some variants to the x and y transformation to experiment with the motion editor.
Lastly. I did the shape tweens. I started with a circle, made a key frame at the end and then at the beginning of the shape I transformed using the direct selection tool and changed color to have it eventually “morph” back into the original circle.
Tim Burgess--Project 3
Well then. This project was much more " Fundamentals" than the first two--for me at least. On the first motion tween, I used the motion editor to add a custom ease to the x and y, just to get a feel for them. While watching the video's, it seems that they get pretty damn handy. It is a extremely simple animation but I suppose that's kinda the point. Oh, I'm in love with gradients, I think that they are like black...or potato chips--they go with almost everything! On the next one (motiontween/motionpreset), I got a bit more elaborate--but not to much. I used four layers to separate each element ( remember that "lock layer" is your friend! ) and added "bounce and smoosh", "fly in from left", and "fly in from right" from motion presets, and adjusted their trajectory and orientation. About the tutorials, they were helpful, though I had most of it somewhat done, at least in my head, by the time that I watched them. I guess that I like to have the option of both book and video to choose from. I watched all of them, but don't know how to
"Upload all completed tutorials with your name added as a watermark to the stage", so that's all folks!...well, after I get these vid's up here, with which I'm having some trouble with right now.
"Upload all completed tutorials with your name added as a watermark to the stage", so that's all folks!...well, after I get these vid's up here, with which I'm having some trouble with right now.
Project 3-Judith Espino

Project 3 Animation
The tutorials have been very helpful to understand the way Flash CS4 works. I like online tutorials because you are able to learn at your pace and play the videos as many time as you want.
For Project 3 I wanted to use images that belong together so I decided to have an "ocean" theme.
My first animation is of the water waves using the motion guide. These are two separate layers. The second animation is the sun that uses Shape Tween to morph into the moon as it moves and changes color from right to left of the screen. For the first Motion Tween I used a yellow fish that goes in and out of the water. With the Motion Editor I created custom easing and changed the color of the fish as it goes in the water. For the second Motion Tween, I used an Octopus. I applied the Pulse, Motion Preset and modify the Easing to start slow and go fast. I chose the Pulse, because I wanted the Octopus to stay in place since there was already a few other animations. I also used the Tint from the Motion Preset to make it fade in and out.
Tuesday, February 2, 2010
Jacob Campbell Project 2

I got really lost during this project. I’m still not sure how to do even the most basic things with Flash. The first picture I tried to create kept having troubles, so I hurried and made this one…which I guess you could tell. I used four layers, one for each of the elements in the picture; the runner, the bird, the background, and the text. I used the arrange tool to put the bubble surrounding text in the background. I used the spray can to create the rain, and the subselection tool to move the word balloons around.
Monday, January 25, 2010
Wow...Project 2
Here is my image. I had a lot of trouble this week. I made this little image here early on in the project phase. And then ran into issues when trying to export as jpeg. When I was exporting into jpeg,the water wasn't showing up, the waves did, but not the water, when I exported into PNG, the waves, water and sand color all were missing. When exported into SWF, the waves showed up, the color showed up...no water. I was frustrated, so I set flash up on another computer, thinking that maybe my netbook with Windows Home was the issue. So I set it up on my Dual-Core desktop with 4gb of ram and started everything over. That was Friday. As you can see...it is Monday. I spent the better part of last night re doing my whole project. And this time the colors did come in. I am not sure what I did differently or if I can recreate this image. But here is what I used:
The building is my primitive drawing, the windows are my merge objects, and the sun my object. I drew the palm trees and the people with my mouse with the pencil, and I used the pen tool to make anchor points on the water. The water itself is a drawing object, I used the rectangle tool. I have the waves on a mask, and the water as the main mask. The water was not hidden when I exported. For the sand I used the spray paint tool, and spray painted some black dots. I have the building, people and the sand and trees and the sun on an objects layer, and then the objects folder holds the water and water mask, and the objects layer, then the backround is it's own layer.
1) the group objects serve as an easy way to edit the layer without making changes to a particular layer. This makes things easier I think.
2) My final order was selected to make editing the things easier. It was a relatively simple drawing, so it didn't require a lot of layers, but having it in layers did make things easier.
3) I think that if you have to manage items on a single layer, then keeping track of what items are is helpful. A pitfall I can see would be making improper object types, like a merge instead of a drawing, or a primitive.
This week was frustrating because of the export issues. But it was a learning experience. I just don't know why the water wouldn't export, it was probably something small...but I don't know. And I am now pretty late.
Friday, January 22, 2010
Project 2 - Kevin Bowman
For this project, I started out by creating the radial gradient in the center and deforming it a little, then surrounded it with the four pillars, and created the indentation underneath it. The latter two features were created using the line tool, adding fills and then deleting the original lines. The desk in the lower left corner is made out of two primitives. I filled in the sides using the same line and fill technique. Inside the portal, I placed a mask that reveals the cave landscape seen inside. Next came the trail on the ground, made with the spray can tool. Finally I used the brush tool to create the shadow in the doorway, and then used the subselection tool to make it look a bit sharper.
I used 8 layers, including the mask, and throughout the project I was experimenting with their order, and moving different features between layers to get everything looking right. Without all the layers I used, getting everything at the right depth would have been almost impossible. Most of the features are grouped together in addition to being on separate layers. I did this so I could edit individual features without having to worry about doing something unintended to another piece, and so they would stay the way I made them while moving them around the stage.
Project 2 Kara
Hello,For this drawing I used rectangle primitive for the background blues. I used the Oval primitive tool to make the red symbols. I had to group the elements of the lamp in order to make them shoe up in front of the blue. I used the deco tool to psint the ovals on in a grid pattern. THe yellow light is drawn wusing an oval then clicking on the sub selection tool to stretch it's curves and make it look more organic.
As far as layers,It was best if the background blue layer was all of the way at the bottom or it would cover things up. I put the mask layer on top of the dots to mask them, but I am not sure if it worked.
Thursday, January 21, 2010
Project 2 - Sean Walden
So... where to begin. I started off creating all of the black shapes (boots, mask, cape, etc.) with a combination of the pen, brush, and pencil tools. I then made a new layer, and did relatively the same process for the highlights on the black areas. I used a gradient to color these areas, to sort or fake a 3d look.I then made a new folder and layer and started blocking out the gray areas using pretty much the same process as stated above, and adding in the highlights on a separate layer.
I then once again made a new folder and layer to create the belt, which if I remember correctly was done entirely with the paintbrush tool. I selected each bag on the belt individually and colored it with a radial gradient, and then manipulated a linear gradient on the buckle to give it the correct look.
I used a combination of the pencil and paintbrush tools to add in the detail lines on the legs and chest. At this point my preference is still the paintbrush tool just because of the free feeling it allows while using it and it doesn't look quite as blocky as the pencil tool.
I then made a very simple shadow, by creating a box and putting a linear gradient on it, and masking it off in the shape that I wanted. I placed the bars on either side of the subject using the align tool to give the picture a more completed feel and proceeded to make stars or splotches or whatever you prefer on the sides.
I then made a diamond shape behind the figure. By duplicating the figure, I was able to then color the duplicate a little darker than the diamond, duplicate the diamond and use that as a mask for the diamond shadow.
I grouped the layers together in a very specific order so that I could cover up certain things. For example, The layer that contains the boots and gloves were placed over top the layer with the pants so that I could extend the pants down further and it wouldn't matter because they were covered by the boots. I found that naming your layers was very important in this project. I only had a few but I was already starting to get mixed up until I started naming them.
Project 2 - Noel Javier

Since we had to use the spray tool I decided to carry out the starry night in winter theme.
I used the arrange order quite a bit especially with the bear. I had to make layers “send to front” and “send backward” frequently. Then I figured out the flow of layers by creating the part of the bear that would be in the “back”. For example, for the head I created it with an oval then reshaped it with the pen tool, subselection tool, and Bezier handles. Next, I added the mouth (to be on the layer above the head layer), then nose as the layer above the mouth and so on. You just have to change the way you think about drawing and consider where that part may be in the layer order.
You will see the primitive oval tool for the ears. It worked out pretty well creating a half circle with the center cut out. I grouped many of the layers so I could move them simultaneously. For the paws I did the paint brush tool on top of the actual arm then grouped them to move them. After I got the bear folders(head and body) into one folder I could then move the entire bear wherever I wanted. In this case, on top of the ice island.
I found it useful to use the subselection tool to edit generic shapes (like an oval) to manipulate it into a recognizable object. I did this procedure with just about every part like the nose, eyes, body, etc.
I recommend naming wisely, so you can keep track of all the parts then create a folder if it has many parts that should be categorized for organization. I had a folder for the head that contained all layers associated with the head and a body folder that had contained all the other body parts.
As for stacking, it made sense to have the sky be behind everything, then the island, then the bear. I wasn’t too impressed with the mask tool. I like creating the shape I want rather than subtracting from a particular area to make a shape.
Project 2 - Maurice Frank


I'm not sure what I'd recommend for managing complex graphics on a single layer. The bunny is my single layer graphic. I had trouble coming up with an idea so I looked around on the web, found an image I liked, imported it into Flash set it as a guide layer and used it as a model to draw my bunny. I used all three drawing types but I'm having trouble grasping a reasoning for using a particular type over another. I started out using merge drawings for the head and ears but that was a bit of a nightmare. Object drawings worked much better. The inner ear of the bunny are primitives. Changing the start and end angles worked great for what I was trying to accomplish. I made the ears, head, and body separate groups. One reason was I kept unintentionally separating their individual elements. I also thought the individual elements served no purpose on their own. I played around with the stacking order of the bunny as well as the different layers. I tried ears in front of head, body behind feet. and head behind body. I think it looks best with the ears and body behind the head and feet behind the body. I decided to stack the layers as seen above because it looked a lot like a kids birthday invitation.
There are two images because I don't understand the mask function. I thought I did but...The first picture has the mask applied, the other does not. The yellow item in the second image is the curved object, which began as an oval, modified by the subselection tool. It is also the mask. The three circles in the first picture is the masked layer. I was under the impression that applying the mask would allow me to paint over the oval, thereby revealing the circles. Instead the entire oval disappears.
Below is the picture I used as my guide.
Tuesday, January 19, 2010
Project 2-Judith Espino
For this project I grouped several objects together to create a graphic. This made it easier when I needed to resize the graphic instead of having to resize every shape individually. Complex graphics on a single layer will work best when grouped. Especially when you have reapeating shapes that make up the graphic. The only thing to be careful about when grouping is the staking order may change. The tool that I had the most fun with in this project was the deco tool because I was able to create my own pattern.
Tim Burgess-Project2

Project 2 preliminary post- seeing if this way of importing my image works!
OK-it worked. So, this image was built out of multiple layers, starting with the background and working "out". This seemed the most logical choice and enabled me to go back and forth as need be, yet still be able to see everything I needed to see. The final order seemed to be dictated by the work itself, as some things needed to be in certain places to be seen.
Managing layers isn't to problematic as long as you remain aware of the order of your layers at all times.
Again, the brush was my weapon of choice, for its freedom, and the color work was a combination of gradients and searching for that mysterious "something" that fits. The dark planet was done with an oval primitive, the pyramid with the line tool, and the large green curved planet with the brush and some help from a grid. Yep.
OK-it worked. So, this image was built out of multiple layers, starting with the background and working "out". This seemed the most logical choice and enabled me to go back and forth as need be, yet still be able to see everything I needed to see. The final order seemed to be dictated by the work itself, as some things needed to be in certain places to be seen.
Managing layers isn't to problematic as long as you remain aware of the order of your layers at all times.
Again, the brush was my weapon of choice, for its freedom, and the color work was a combination of gradients and searching for that mysterious "something" that fits. The dark planet was done with an oval primitive, the pyramid with the line tool, and the large green curved planet with the brush and some help from a grid. Yep.
Project 1 - Jacob

I used the Merge Drawing tool to create a circle to make the sun, I used the Object drawing to make the stars, and I used the Primitive Shapes to make the planets. At this point I guess I would have to say I prefer the Merged Drawing because it seems you can do more things to them.
I used the pencil tool to create the sun’s rays, then I used the pen tool to add anchor points and then bend them slightly using the Bezier curves. I used the brush object to paint the background of the picture black, and fill in some of the stuff on the page with ‘paint behind’ and ‘paint inside buttons’.
I made one of the planets using the gradient tool with a modified focal point, and the draw effect ‘grid fill’ on the background. I used the free-transform tool to distort some stuff.
Sunday, January 17, 2010
Project one -Dakota Young
I made a space theme, it was very funny and I really enjoyed it. I made the planets with merge circle, object circle, and a primitive circle. I used the different types of lines and modified the rings of the planets with the subselection tool. the spray can for the dotted stars in the background and the rings to make it look like gas. I messed around with the colors a lot and I could see how could you spend days on colors alone. The space ship was made with different ovals and lines. I like using the designer workspace I find I can switch tools and colors very easily.Friday, January 15, 2010
Project 1
So here is my first project. I am not that great of an artist, but I think I will get better once I get a USB tablet for drawing. I enjoyed this. I have done a little in flash in the past, but have never taken a class on it, but always wanted to.
I used the gradients in my star, though they aren't visible. I used the brush tool to make the flames on the candles (the big blue box is supposed to be a cake. The 29 on top is the candle) and I used the spray tool to make the confetti. I used the primitive tool for the cake, and one balloon is merge and one is draw, also, on is primitive. I used the line tool and the transform tool to make the banner and then the text was skewed as best I could to match the angle. And the pencil tool with the smoothing effect was used for the balloon strings. Also, the red box is a gift. I am not good with a mouse and drawing, :-)
I can see many uses for a lot of the tools. I like using the primitive tools, they provide some customization after the fact. But you can make cool things with the merge. I am enjoying playing with the tools.
Have a great day.
(Also, the reason I made the birthday seen, is that today is my Birthday, I am 29)
I can see many uses for a lot of the tools. I like using the primitive tools, they provide some customization after the fact. But you can make cool things with the merge. I am enjoying playing with the tools.
Have a great day.
(Also, the reason I made the birthday seen, is that today is my Birthday, I am 29)
Project1
I'm completly lost here...I have the project done and the Blog post all written out...but I have no idea how to put the picture onto the blog.
Jake
Jake
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