So my initial plan was to do something much more complicated, but the lipsync and full body rig proved to be difficult enough, and my computer was having a hard time handling it towards the end. Crashed multiple times when I tried to animate the rest of the body so I just decided to call it good.
All of my tweens were classic tweens, with the exception of the eyebrows, which were done with shape tweens. The entire body was rigged with IK's, but as I previously stated, was unable to animate most of it because my computer just couldn't handle it. I think the biggest reason it was so memory intensive, was because the entire body was rigged with shape IK's. It probably would have gone a bit smoother if I had done Symbol IK's but it would have had a very different look.
For the mouth and the eyes I created a default pose and then converted the object to a "graphic" symbol. Then within the symbol I created different poses, on different keyframes of the timeline. I was then able to just add a keyframe on the timeline, and change which frame of the symbol was showing. The only setback with this style of animation, is that it's basically frame by frame animation, but it worked out fine in this particular project.
Here's a link to my Project.
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Sunday, March 14, 2010
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