Monday, March 15, 2010

Final Project - Jeremiah Williams

Okay, what a fun weekend.  I had this elaborate flash that I was creating and then my computer flipped out, and I had yet to save it.  I was foolish.  So I began again.  This one isn't as elaborate as the one I had before, but it follows all of the guidelines.  I actually have all new symbols, head, arms, legs for the singer, btn start and btn start for the buttons, speakers and amps, and fireworks and smoke, and pellets.  My classic animation is random pacman chasing pellets.  One firework is a motion preset (star), and the polystar is a shape animation.  I also have motion presets for the smoking amps.  I used the text link to link to facebook, and my action scripting was borrowed from project 5.  The buttons make a sound when clicked and change colors for the state.  My favorite part is the dude banging his head.  I had a guitar rift I was going to add, but my computer wasn't playing it, so I added some sound on the buttons.  So you have to imagine the headbanger is listening to some hard rock or something.  I added my easing and to the 10 star, and I messed with the tint, and the transformation.  That was the last thing I did, and with all the trouble I had, it doesn't look good, the whole project suffered from my frustration.  But it meets the requirements, save the movie clip sound that I added to the buttons and gave up on.  The problem with the sound clip I think was that audicity (free sound editor) was being a pain.  I don't know.  But here are my links:

Story board
Screenshot
Click here for the final

Sunday, March 14, 2010

Final Project - Maurice Frank

Click image to view movie.

This is a scene of a rabbit hopping through town and over three objects. I borrowed the rabbit from an earlier project. It was originally made from different shapes and objects grouped together. I converted it to a symbol and nested a movie clip, giving the rabbit its hop and exaggerated accordion movements with a motion tween. I used the motion editor to adjust some of the squeezing and stretching (Y scale) and added slow easing as well. I also used the motion editor to lengthen the time at the top of the hop. I also added an audio clip of a "boing" on each hop. When the movie starts, the rabbit hops from off stage to the middle of the scene before the background scroll begins courtesy of a classic tween.

Buildings go by in the background as the rabbit hops. The building background is from another project. I copied and pasted it into this scene, converted it to a symbol, and applied a classic tween to scroll it similar to the heart pulse. I duplicated the new symbol twice, altering the buildings a little each time. I then copied and pasted the scrolling background frames twice, and swapped the background instances with the altered building symbols.

Next I made the three objects for the rabbit to jump over. The first is a rotating three point star, the third new symbol. Its horizontal motion is controlled by a classic tween while the rotation is a nested movie clip with a motion tween. I again copied and pasted the frames, this time once, immediately following the original frames and then made another symbol which I swapped with the star. This new symbol is a face with a changing expression. The head is a stroke and the eyes, nose, and mouth are fills. A classic tween also controls the right-to-left movement. This time, however, the nested movie clip is multi-leveled with a motion tween controlling the shifting eyes, another motion tween for the "rolling" head, and three shape tweens for the eyes and mouth. The third object is a worm created with a drawing object with black fill so only the outline is visible. The worm is my IK shape with various poses animating it.

I made two new button (symbols) to start and stop the animation. Actually, I made one new button and duplicated it after converting it into a symbol. It is multi-layered with fill, shape, and text layers. Some aspect of each changes in every state. At the end, the rabbit hops off stage and a text link pops up. It links to a youtube video of some extremely funky violin playing. Seriously.

Everything went pretty well. No major problems. Copying and pasting frames (and anything else) is a great help as is being able to swap symbols. I did have some frustration with swapping symbols. I gave up for the night and the next time I opened Flash everything worked. I never think of restarting Flash when something that should work isn't. It's hard to tell if it's me or the software (usually me).

Final Project - Sean Walden

So my initial plan was to do something much more complicated, but the lipsync and full body rig proved to be difficult enough, and my computer was having a hard time handling it towards the end. Crashed multiple times when I tried to animate the rest of the body so I just decided to call it good.

All of my tweens were classic tweens, with the exception of the eyebrows, which were done with shape tweens. The entire body was rigged with IK's, but as I previously stated, was unable to animate most of it because my computer just couldn't handle it. I think the biggest reason it was so memory intensive, was because the entire body was rigged with shape IK's. It probably would have gone a bit smoother if I had done Symbol IK's but it would have had a very different look.

For the mouth and the eyes I created a default pose and then converted the object to a "graphic" symbol. Then within the symbol I created different poses, on different keyframes of the timeline. I was then able to just add a keyframe on the timeline, and change which frame of the symbol was showing. The only setback with this style of animation, is that it's basically frame by frame animation, but it worked out fine in this particular project.

Here's a link to my Project.

Watch Video!

Final - Kara

Hercules Tries to Fly
After I sketched a storyboard for my new idea, "Hercules Tries to Fly" I created 4 new symbols which are these 4 words. I created movie clip symbols and had them each animate in on different layers. I added Slow easing so the words did not come in so fast. The "Fly" tween made the word "FLY" get bigger. My fifth tween was a motion tween as well. I used it to fade in the background. Happy with my intro, I created the elephant. I created him in a fasion similar to that of my dino. I created the body, converted it to a movie clip. Next, I created the front leg, and the back and coverted them to movie clips. Also, I think I originally made the head and tail into symbols too, but it was too hard to get them all to stick on the body. So I creayed a symbol called "Body_all" with the head and ears added in. The tail never made the cut for the final production, but it is in my library. hmm... I added an audio clip to the symbol "FLY."

Lastly, and most difficultly, I added the buttons. I had a challenge with this because I had folders for my elephant and my intro. I had to take all of the elements out of folders. But the buttons still would not work. I had to bring the buttons and the link up to the top of the timeline under the actions layer.

Link to my movie

project 5 - kara

http://sws.pcc.edu/student/CAS175_pdeangel_16807/karaaldana66/Project5/newdino_3_14.swf

This was challenging. Hopefully Patti, you will accept this late version. I downloaded the trial version of Flash and it is all about crashing. I added layers to the buttons. I added a sound layer and a text layer to make the buttons interesting. The link button code from the book would not work and I couldn't figure out why.

The play and stop buttons do not work on this blog version. Try my swf version (link above) for interactivity.

Saturday, March 13, 2010

judith Espino-Final

Final Link
The five tweens are: the fish, the duck, the sun, leaf1 and leaf2. This were all made using new symbols created with the pen and shape tools. My IK element is the kite that swings in and out of the screen. The sun is a movie clip that pulsates and also has sound. I still need more practice with creating IK elements.

FINAL PROJECT - NOEL JAVIER

First, I have to say, action scripting was really difficult for me. I managed to get the buttons to work but I couldnt get the buttons to start and stop the video and sound. So when you play this just hit the left button first and hover over the right button. Does anyone know a good place for more actionscripting tips and code? I need more info on the functions you can actually use, like play, stopAllsounds, etc. I guess I am having trouble grasping what all AC can do...

I created new symbols in a separate file. The cacti were made from primitive shapes (to get the rounded corners). I used the pen tool to edit the foot. The can was made with the oval tool, I actually used the feature where you subtract from another shape. I took a made an oval, dragged it over a rectangle and subtracted the parts to make the can.

I used import and bitmap settings/trace to create the found guitar and cowskull images. They turned out nice.

You will notice embedded tweens for the head, foot, can, and cacti. IK for the strumming arm.

I had trouble importing the new buttons I made so they are in a separate file. (They kept replacing the original buttons)

CLICK HERE !!!

Jacob Campbell: Final Project


Major tools I used were Oval tool, Line tool, and Brush tool.
Motion tweens are the UFO, meteorite (Motion Editor: add easing and alpha, but I couldn’t adjust the tint because it removed my alpha), and helicopter.
Classic tween is the small cloud.
Shape tween is the mountain getting hit by the meteorite.
The five new symbols I created were: the UFO, the meteorite, the helicopter, and both clouds.
Large cloud is my Inverse Kinematic armature.
I was having too much trouble trying to make a multi-layered button, but I do have one that changes when you scroll over it and two more that play and stop the animation.

Friday, March 12, 2010

Tim Burgess- Final

http://sws.pcc.edu/student/CAS175_pdeangel_16807/timburgess12/Final/final_Tim_Burgess.swf
Yowza. Well, here it be. First off, this one was quite a bit easier than the Midterm, mostly cuz I know what I'm doing now....mostly. Problems this time were with the sound- getting things to time out right defeated me, as I had plans to have sound throughout. Oh well. Also, I never figured out how to confine the viewers view to what is on the stage so that nothing on the pasteboard shows up. Again, oh well. Let's see, the major tools used this time were my trusty brush, line tool, and the rectangle and oval tools. From the motion editor, I used easing in the first scene for my kitty ship, and color tinting in the sixth scene for the smoke. I used motion tweens for the vast majority of tweens, with some dabbling of shape tweens. I tried to reuse some symbols from my midterm, and most of them worked but a few just would not work right. New symbols include the kitty, dog ship (front and rear views), damaged pieces of the kit ship, and a few more. My IK armature is the kitty tail- which turned out pretty good! Buttons....the start button (which includes start, do it, oh yeah, etc.), the stop button (stop, oh crap, glow) and link (which goes to the Kitty Kat Dance, and only appears in the first scene, as I didn't want to add to the clutter) all came pretty easy this time. And so, about 30 layers later, I am ready to relax for a bit. The actionscript was probably the most challenging thing about this one, but it turned out alright. Yep.

Tuesday, March 9, 2010

Project 4 by Jacob Campbell


For this project I had to add the roaming star because I didn’t have a second IK from project 4. I used buttons from the common library, and the button with the movie clip that I created is the one on the left. The action scripting is what gave me the most trouble on this project, but I think that I figured it out at the last minute.

Sunday, March 7, 2010

Project 5

For my project, I added the 3 buttons. The play button has the movie clip, and it makes the little cassette in the corner jump around. When you hover over the button it removes the play text, and when you click, it calls the buttonclip_mc. For the stop button, I created this with 4 layers; text, background, sound and body. The body is the black square, test is stop, background is the red square, and the sound is on the hover, it is just a open hi hat symbol. For my link button, I linked to the mp3 album for KRS One and Buckshout ( the album with the robot song).
Here is my actionscript:
stop();
//this will be the function for stoping/starting the animation

function clickHandler(clickevent:MouseEvent):void
{
if (clickevent.target == btnplay)
{
play();
}
if (clickevent.target == btnstop)
{
stop();
}
}
function buyHandler(event:MouseEvent):void {
navigateToURL(new URLRequest("http://www.amazon.com/Survival-Skills-Explicit/dp/B002NHH4PW/ref=dm_cd_album_lnk?ie=UTF8&qid=1268006200&sr=8-3-fkmr0"));
}

btnplay.addEventListener(MouseEvent.CLICK, clickHandler);
btnstop.addEventListener(MouseEvent.CLICK, clickHandler);
btnbuy.addEventListener(MouseEvent.CLICK, buyHandler);

And here is the preview of my project:Click Here to see Project5

Friday, March 5, 2010

well... so far this project ranks the highest for frustration. My buttons work fine, aside from the fact that they do nothing. The different button states all work just fine, even with the nested movie clip and the sound on the red button, but try as I might, I could not get the actionscript to work for either of the buttons. The syntax contained no errors when I ran it, but it didn't do anything either. I even tried just copying and pasting directly from the tutorial site on the project instruction sheet and still got no results. This is what my ActionScript looked like:

stop();

stopBtn.addEventListener(MouseEvent.CLICK, onStopClick);
playBtn.addEventListener(MouseEvent.CLICK, onPlayClick);
gotoPlayBtn.addEventListener(MouseEvent.CLICK, onGotoPlayClick);
gotoStopBtn.addEventListener(MouseEvent.CLICK, onGotoStopClick);

function onStopClick(evt:MouseEvent):void {
stop();
}
function onPlayClick(evt:MouseEvent):void {
gotoAndStop( 1 );
play();
}
function onGotoPlayClick(evt:MouseEvent):void {
gotoAndPlay("start");
}
function onGotoStopClick(evt:MouseEvent):void {
gotoAndStop("start");
}

If anybody has any suggestions I would love to hear them. Anyways... below is my video if you want to see how the buttons work.

Watch Video

Thursday, March 4, 2010

Project 5 - Noel Javier

The LINK is FIXED!!!

First I made two buttons from scratch. I liked customizing each state of the button. The tutorials didn’t show you how to “make” buttons but they did show you how to script them in AC.

I made a new cloud tween for the buttons to start and stop. The sound is a click sound over the yellow button. The motion tween in the green button over state is another cloud (if you mouse over the green button and click down on it you’ll see it appear and disappear.

The link should go to nintendo.com

There weren’t specific tutorials listed for the over state functions but I did find some written tutorials with a little digging. The programming tutorials took a few times to grasp, but it eventually made sense and is very similar to html/CSS, etc.

The Adobe TV website is great for additional videos, I had to dig deeper than the Project tutorials to start seeing AC make sense.

Click here

Project 5-Tim Burgess

http://sws.pcc.edu/student/CAS175_pdeangel_16807/timburgess12/Project5/project4.swf
Well, this one was both easier, and harder than the last one. First off, the above link goes to my project 4 with attached buttons. Button one has all 4 states different, and a "breathing" movie clip on/in the over state. The second button is my multi-layered one, with a sci-fi sound nestled inside. Now then, I'm a bit confused, because I imported a different movie clip to use for the start/stop button, as per instructions, I thought. Was I wrong? This is why the buttons have no effect on the animation in the above movie. Oh well- I did another seperate one that links to a old but still funny badger video. The tutorials were of less help this time, and the book wasn't much better. I felt rushed and underprepared a bit on this one, but hey, I got it all done, and so it goes.

Maurice Frank Project 5

Click image to view.

I added three buttons to my project 4 animation. One is from the buttons common library. It has action script applied so that it links to the website with a 5 minute documentary about the new album by a band called Galactic.

I created the other two buttons. The first (1) starts the animation. The movie clip applied to the over state is of the button doing a kind of wave to the left and right. This was done with a motion tween distorting the image. The down state looks the same as the up state except the colors are reversed. The last button (2) stops the animation. It has four layers, one each for sound, the yellow stroke, the purple fill, and the text. I changed the line style of the stroke and the color of the fill for the over state. For the down state, the button disappears and is replaced by a larger number zero. The sound clip, applied to the over state, is of former Vermont Governor Howard Deans famous scream during the 2004 primary campaign. However, I did have a problem with sound.

It worked fine when hovering over the button but the clip would play again when the button was clicked, as if there was also a clip placed in the button's down state. I had given up trying to fix it and was writing this when another possible solution came to mind. I applied the same sound clip (though I'm sure it doesn't matte which clip is used) to the hit state but set the sync sound option to stop (it is set to start in the over state). That worked like a charm, almost. If the button is clicked before the clip ends, it stops the clip. I think that is much better than what was going on before.

Lastly, there is no imported movie-clip. I did create one from the heart pulse animation. I also imported it and named the instance per the instructions. But the action script didn't control the animation. It started automatically and looped continuously. Strangely though, the IK animation did start and stop when the buttons were clicked. So I deleted the movie-clip. I also had a little problem with stopping the timeline. The code, the stop command placed in the last frame, worked as it was supposed to. But the play head remained in the last frame. So when the start button is clicked again, the play head jumps to the first frame and stops due to the action script pausing the movie on the first frame. This meant clicking the start button twice to play the movie again. I changed the code to "gotoAndStop(1);" which solved the problem.

Wednesday, March 3, 2010

judith Espino-Project 5

Project 5
I made three buttons and placed them at the bottom of the movie clip. My Link Button has ActionScript to link to gmail.com. The Play Button is composed of 4 layers, one of them being a beep sound in the hover state. The Stop Button has a movie clip that makes the button pulse in the hover state. I imported a previous movie clip of a bird outline that flies in from the right to the left of the screen.

Tuesday, March 2, 2010

Jacob Campbell_Project 4


The shape I have connected by bones is just a long green oval that is moves in the sky…I was going to try and make a dragon, but I couldn’t quite figure out how. I know there is supposed to be two IKs, but it has taken me this long to get the project done, and I just want to turn it in. The bitmap image I imported is just from the ‘My Pictures’ folder on the class computer. The sound file is called ‘daydreaming’ from the site we were given