

I'm not sure what I'd recommend for managing complex graphics on a single layer. The bunny is my single layer graphic. I had trouble coming up with an idea so I looked around on the web, found an image I liked, imported it into Flash set it as a guide layer and used it as a model to draw my bunny. I used all three drawing types but I'm having trouble grasping a reasoning for using a particular type over another. I started out using merge drawings for the head and ears but that was a bit of a nightmare. Object drawings worked much better. The inner ear of the bunny are primitives. Changing the start and end angles worked great for what I was trying to accomplish. I made the ears, head, and body separate groups. One reason was I kept unintentionally separating their individual elements. I also thought the individual elements served no purpose on their own. I played around with the stacking order of the bunny as well as the different layers. I tried ears in front of head, body behind feet. and head behind body. I think it looks best with the ears and body behind the head and feet behind the body. I decided to stack the layers as seen above because it looked a lot like a kids birthday invitation.
There are two images because I don't understand the mask function. I thought I did but...The first picture has the mask applied, the other does not. The yellow item in the second image is the curved object, which began as an oval, modified by the subselection tool. It is also the mask. The three circles in the first picture is the masked layer. I was under the impression that applying the mask would allow me to paint over the oval, thereby revealing the circles. Instead the entire oval disappears.
Below is the picture I used as my guide.
I am with you about the masks. It confuses me. Maybe it will prove to be handy on the animation side.
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